You can work a biome properly. Cold is a resource drain, not a threat.
- 1Upgrade to Layer 4 +46 min
- 2Upgrade to Sustained fire +45 min
- 3Upgrade to Lean-to +40 min
The model, in full
One formula, six inputs, no hidden weights. If you think a multiplier is wrong, the disagreement is visible — which is the point.
exposure = BASE × tempMult × clothing × shelter × exertion × wetness + fireBonus
BASE = 60 minutes at 0 °C with three layers, no shelter, walking, dry · tempMult = max(0.15, 1 + (0 − °C) × 0.045) · clamped to 2–480 minutes.
Clothing multiplier
- Starter — thin coat, no layering×0.45
- Layer 2 — insulated jacket×0.75
- Layer 3 — fur-lined parka×1
- Layer 4 — reinforced winter rig×1.45
- Layer 5 — full thermal shell×1.9
Shelter multiplier
- Exposed — no cover at all×0.6
- Windbreak — ruins, rock, vehicle×0.9
- Lean-to — one wall + roof×1.25
- Sealed room — four walls, doorway×1.7
Fire bonus (additive)
- No fire+0 min
- Small fire — embers, short fuel+25 min
- Sustained fire — stoked, fuel stocked+70 min
Activity & wetness
- Standing still×0.85
- Walking — normal pace×1
- Working — chopping, hauling×1.3
- Sprinting — burning stamina×1.1
- Dry×1
- Damp — snow melt on fabric×0.65
- Soaked — fell through ice×0.3
- This is an editorial exposure model, not measured game data. Permafrost has not shipped, so no in-game warmth value can be verified yet.
- It is built to answer one question honestly: which variable buys you the most time. Treat the minute figure as a relative magnitude, not a countdown.
- Every multiplier is listed in the model table below so you can disagree with it — and the page will be recalibrated against real values after 9 October 2026.
Data version 2026.09.24 · reviewed 24 September 2026.