Horizon
reportedThe first real safe spot — and the base most early routes are built around.
Open Horizon →House Camp
reportedA smaller waypoint — the "I can make it back from here" marker.
Open House Camp →The Woods
reportedDense cover — the safest place to shelter, the worst place to see danger coming.
Open The Woods →Hunters Glade
reportedWhere the Woods pays out — if you can take the animal before it takes you.
Open Hunters Glade →The Bunker
reportedPre-Shattering shelter, intact — the warm room everyone wants.
Open The Bunker →Urban District
reportedRuined city blocks — vertical salvage and vertical risk.
Open Urban District →Solar Facility
reportedPower infrastructure — the reason your generators have something to feed.
Open Solar Facility →Bone Cave
reportedThe cold cache — and the place the wildlife does not want you in.
Open Bone Cave →Cold Zones
reportedLocalised extreme cold — the places the game tells you to avoid until ready.
Open Cold Zones →White Hell
reportedThe deepest cold — a name, not a biome. The end of the map’s mercy.
Open White Hell →Frozen City
officialThe buried ruins — highest-value salvage and the highest risk, all in one contested district.
Open Frozen City →Four biomes
The exposure gradient these regions sit inside.
FactionsWho holds the ground
The deep districts are contested.
SystemExploration progression
Why map knowledge is the most valuable thing a wiki can give.
Data version 2026.10.12 · reviewed 12 October 2026.