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Biome official

Frozen City

Buried ruins — the highest-value salvage and the highest risk.

Threats
  • — Hostile factions in deep districts
  • — Structural collapse inside ruins
  • — Frostbite during long indoor scavenging runs
Salvage focus
  • — Fragile pre-catastrophe technology
  • — Generator parts
  • — Advanced salvage
Traversal

Enter with a repair plan, not a looting plan — restored rooms double as warm checkpoints.

How Frozen City plays

Official copy describes "city ruins fading into wilderness" and a progression built on restoring abandoned shelters and repairing broken machines.

Ruins are where shelter restoration is cheapest: you repair an existing perimeter instead of building one from scratch.

Deeper districts are framed as faction-controlled, which is where the risk curve steepens.

What is still unmeasured here

Biome-specific numbers are not published and cannot be inferred. The following stay blank on this page until they can be measured in the demo or the launch build:

  • Temperature band and how fast exposure accumulates in this biome
  • Resource node density and respawn behaviour
  • Enemy and wildlife spawn tables
  • Loot table weights for the salvage listed above
That list is the point of this page. Every pre-launch Permafrost wiki has opinions about those four things and none of them have measurements.

Data version 2026.09.24 · reviewed 24 September 2026.