Survival games are a set of meters fighting each other. These eight pages each cover one system, how it connects to the others, and — the part most pre-launch wikis skip — an explicit list of what is still unmeasured.
No system matches that search.
Cold & Frostbite
officialThe cold is the antagonist. It is alive, it is ever-present, and it scales with exposure.
Exact temperature scale · Frostbite thresholds · Storm frequency and duration
Warmth & Shelter
officialWarmth is the currency. Shelters are the banks.
Warmth drain rate · Generator fuel consumption · Shelter insulation values
Hunger & Exhaustion
officialFood and stamina decide how far you can push before the cold does.
Hunger decay rate · Stamina costs per action · Cooking recipe list
Exploration-Gated Progression
officialYou do not level up. You unlock territory.
Number of progression tiers · Unlock requirements per tier · Map size
Base Building
officialA network of shelters, not one mega-base.
Building piece list · Material costs · Heat radius per structure
Dog Companion
officialScout, alarm, pack mule — and the reason silence is survivable.
Carry capacity bonus · Scout radius · Behaviour under storm conditions
Co-op Survival
officialCo-op does not make the world easier. It makes it less lonely.
Loot sharing rules · Scaling of threats with player count · Drop-in / drop-out behaviour
Wildlife & Hunting
officialPredators are a material source as much as a threat.
Species list · Damage values · Hide yields
Factions & Territory
officialOther survivors are the second antagonist — territory is claimed, and the deep districts are not neutral ground.
Number and identity of factions · Reputation or hostility mechanics · Whether territory can be contested or taken · Stealth versus combat viability
System comparisons
Only pairs the wiki actually cross-references — no filler matrices.
- Cold & Frostbite vs Warmth & Shelter
- Warmth & Shelter vs Base Building
- Warmth & Shelter vs Co-op Survival
- Hunger & Exhaustion vs Dog Companion
- Hunger & Exhaustion vs Wildlife & Hunting
- Exploration-Gated Progression vs Base Building
- Exploration-Gated Progression vs Factions & Territory
- Base Building vs Co-op Survival
- Dog Companion vs Wildlife & Hunting
Data version 2026.09.24.