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P Permafrost Pedia Survival · Cold · Biomes
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Survival games are a set of meters fighting each other. These eight pages each cover one system, how it connects to the others, and — the part most pre-launch wikis skip — an explicit list of what is still unmeasured.

No system matches that search.

Cold & Frostbite

official

The cold is the antagonist. It is alive, it is ever-present, and it scales with exposure.

Unmeasured

Exact temperature scale · Frostbite thresholds · Storm frequency and duration

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Warmth & Shelter

official

Warmth is the currency. Shelters are the banks.

Unmeasured

Warmth drain rate · Generator fuel consumption · Shelter insulation values

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Hunger & Exhaustion

official

Food and stamina decide how far you can push before the cold does.

Unmeasured

Hunger decay rate · Stamina costs per action · Cooking recipe list

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Exploration-Gated Progression

official

You do not level up. You unlock territory.

Unmeasured

Number of progression tiers · Unlock requirements per tier · Map size

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Base Building

official

A network of shelters, not one mega-base.

Unmeasured

Building piece list · Material costs · Heat radius per structure

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Dog Companion

official

Scout, alarm, pack mule — and the reason silence is survivable.

Unmeasured

Carry capacity bonus · Scout radius · Behaviour under storm conditions

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Co-op Survival

official

Co-op does not make the world easier. It makes it less lonely.

Unmeasured

Loot sharing rules · Scaling of threats with player count · Drop-in / drop-out behaviour

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Wildlife & Hunting

official

Predators are a material source as much as a threat.

Unmeasured

Species list · Damage values · Hide yields

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Factions & Territory

official

Other survivors are the second antagonist — territory is claimed, and the deep districts are not neutral ground.

Unmeasured

Number and identity of factions · Reputation or hostility mechanics · Whether territory can be contested or taken · Stealth versus combat viability

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Data version 2026.09.24.