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Comparison

Dog CompanionvsWildlife & Hunting

Both are system entries in the same Permafrost reference set. The table below puts them on the same axes — and the last row is the one that matters: what neither of them can tell you until the build ships.

AxisDog CompanionWildlife & Hunting
In one lineScout, alarm, pack mule — and the reason silence is survivable.Predators are a material source as much as a threat.
Key points
  • — Scouting extends effective sightline in forest and ruin interiors.
  • — Warning behaviour is your early-detection layer for wildlife and factions.
  • — Carry capacity: offload heavy heating fuel to stay mobile.
  • — Hunt for materials, not for sport — every kill should map to a crafting need.
  • — Wooded biomes concentrate both cover and encounters.
  • — Do not hunt at the end of a trip: a full pack changes how you can retreat.
UnmeasuredCarry capacity bonus · Scout radius · Behaviour under storm conditionsSpecies list · Damage values · Hide yields
Reference pageDog CompanionWildlife & Hunting

Which one you deal with first

System order is a priority decision: fix the meter that is killing you fastest, not the one that is easiest to optimise.

Both entries share the same rule on this site: no number appears unless it is published or measured. The “unmeasured” row is identical in spirit across every comparison page — it exists so you can tell the difference between a wiki that knows and a wiki that guesses.

Data version 2026.09.24 · reviewed 24 September 2026.