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Comparison

Hunger & ExhaustionvsWildlife & Hunting

Both are system entries in the same Permafrost reference set. The table below puts them on the same axes — and the last row is the one that matters: what neither of them can tell you until the build ships.

AxisHunger & ExhaustionWildlife & Hunting
In one lineFood and stamina decide how far you can push before the cold does.Predators are a material source as much as a threat.
Key points
  • — Hunting supplies both food and the hides used for clothing upgrades.
  • — Carry weight is a real constraint — the dog exists partly to solve it.
  • — Treat food as expedition fuel, not as inventory filler.
  • — Hunt for materials, not for sport — every kill should map to a crafting need.
  • — Wooded biomes concentrate both cover and encounters.
  • — Do not hunt at the end of a trip: a full pack changes how you can retreat.
UnmeasuredHunger decay rate · Stamina costs per action · Cooking recipe listSpecies list · Damage values · Hide yields
Reference pageHunger & ExhaustionWildlife & Hunting

Which one you deal with first

System order is a priority decision: fix the meter that is killing you fastest, not the one that is easiest to optimise.

Both entries share the same rule on this site: no number appears unless it is published or measured. The “unmeasured” row is identical in spirit across every comparison page — it exists so you can tell the difference between a wiki that knows and a wiki that guesses.

Data version 2026.09.24 · reviewed 24 September 2026.