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Hunger & Exhaustion

Food and stamina decide how far you can push before the cold does.

Hunger and exhaustion sit alongside warmth as the meters that kill you.

Food comes from hunting and scavenging; cooking converts it into something that actually sustains a run.

Exhaustion caps expedition length, which indirectly caps how deep you can go.

Mechanics

  • Hunting supplies both food and the hides used for clothing upgrades.
  • Carry weight is a real constraint — the dog exists partly to solve it.
  • Treat food as expedition fuel, not as inventory filler.

Unmeasured

Not published, not inferable, not guessed:

  • Hunger decay rate
  • Stamina costs per action
  • Cooking recipe list

Data version 2026.09.24 · reviewed 24 September 2026.