Base Building
A network of shelters, not one mega-base.
Official copy has you "build a network of shelters to outlast the cold" — the network is the point.
Scarcity is enforced: compact, heatable outposts beat sprawling structures you cannot warm.
In co-op the network splits responsibilities across players instead of concentrating them.
Mechanics
- Early game: restore ruined perimeters, do not build exterior walls.
- Mid game: engineered outposts with centralised thermal cores.
- Late game: communal hubs sized for up to four players.
Unmeasured
Not published, not inferable, not guessed:
- Building piece list
- Material costs
- Heat radius per structure
Data version 2026.09.24 · reviewed 24 September 2026.