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Comparison

Base BuildingvsCo-op Survival

Both are system entries in the same Permafrost reference set. The table below puts them on the same axes — and the last row is the one that matters: what neither of them can tell you until the build ships.

AxisBase BuildingCo-op Survival
In one lineA network of shelters, not one mega-base.Co-op does not make the world easier. It makes it less lonely.
Key points
  • — Early game: restore ruined perimeters, do not build exterior walls.
  • — Mid game: engineered outposts with centralised thermal cores.
  • — Late game: communal hubs sized for up to four players.
  • — Split roles by resource stream, not by task order.
  • — Size communal hubs for the actual player count — overbuilding wastes heat.
  • — Loot sharing needs a rule before the run starts, not during it.
UnmeasuredBuilding piece list · Material costs · Heat radius per structureLoot sharing rules · Scaling of threats with player count · Drop-in / drop-out behaviour
Reference pageBase BuildingCo-op Survival

Which one you deal with first

System order is a priority decision: fix the meter that is killing you fastest, not the one that is easiest to optimise.

Both entries share the same rule on this site: no number appears unless it is published or measured. The “unmeasured” row is identical in spirit across every comparison page — it exists so you can tell the difference between a wiki that knows and a wiki that guesses.

Data version 2026.09.24 · reviewed 24 September 2026.