Wildlife & Hunting
Predators are a material source as much as a threat.
Official materials reference surviving "the frozen woods" and aggressive wildlife as a threat.
Hunting converts that threat into hides and furs, which feed the clothing upgrade path.
The dog is the intended counter-play: it warns before contact.
Mechanics
- Hunt for materials, not for sport — every kill should map to a crafting need.
- Wooded biomes concentrate both cover and encounters.
- Do not hunt at the end of a trip: a full pack changes how you can retreat.
Unmeasured
Not published, not inferable, not guessed:
- Species list
- Damage values
- Hide yields
Data version 2026.09.24 · reviewed 24 September 2026.