Ex-Military
Armed, hierarchical survivor bloc
The armed order — discipline, weapons, and the districts they already hold.
The Ex-Military faction is reported as the armed, structured end of the cast — the group that kept its weapons and its chain of command. In a scarcity world, that makes them both the safest and the most dangerous neighbours.
They are the likely holders of the deeper, weapon-relevant districts, and the reason "combat is a consequence of scarcity, not the point" still matters.
How Ex-Military changes your survival calculus
- The hard edge of Factions & Territory: armed groups control the richest, coldest ground.
- Intersects with Weapons — they are who the guns in the world answer to.
- In co-op, an Ex-Military-aligned run changes hub sizing and defensive building.
- — Their exact arsenal and whether the player can access it
- — Command structure and how it treats outsiders
- — Relationship to the Technocrats (rival armed/technical bloc?)
Data version 2026.10.12 · reviewed 12 October 2026.