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Faction reported

Ex-Military

Armed, hierarchical survivor bloc

The armed order — discipline, weapons, and the districts they already hold.

The Ex-Military faction is reported as the armed, structured end of the cast — the group that kept its weapons and its chain of command. In a scarcity world, that makes them both the safest and the most dangerous neighbours.

They are the likely holders of the deeper, weapon-relevant districts, and the reason "combat is a consequence of scarcity, not the point" still matters.

How Ex-Military changes your survival calculus

  • The hard edge of Factions & Territory: armed groups control the richest, coldest ground.
  • Intersects with Weapons — they are who the guns in the world answer to.
  • In co-op, an Ex-Military-aligned run changes hub sizing and defensive building.
Unconfirmed. Ex-Military is tagged reported — reported from official casting and community coverage, not yet verified in the shipped build. Open questions:
  • — Their exact arsenal and whether the player can access it
  • — Command structure and how it treats outsiders
  • — Relationship to the Technocrats (rival armed/technical bloc?)

Data version 2026.10.12 · reviewed 12 October 2026.