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Comparison

Cold-Weather ClothingvsSurvival Weapons

Both are gear entries in the same Permafrost reference set. The table below puts them on the same axes — and the last row is the one that matters: what neither of them can tell you until the build ships.

AxisCold-Weather ClothingSurvival Weapons
In one lineLayering is the first survival decision, not a cosmetic one.Combat is a consequence of scarcity, not the point of the game.
Key points
  • — Scavenge durable fabrics and insulation from factories and frozen cityscapes.
  • — Upgrade scavenged industrial gear with animal hides and furs.
  • — Seal gaps: wind stripping body heat is treated as a separate failure mode from low temperature.
  • — Expect melee and improvised ranged options rather than a full arsenal.
  • — Avoidance is a valid answer — the environment is the primary antagonist.
  • — Hunting doubles as a material source for clothing upgrades.
UnmeasuredWarmth values per garment · Layering slot count · Durability / repair costWeapon list · Damage / durability values · Ammo economy
Reference pageCold-Weather ClothingSurvival Weapons

Which one you deal with first

Gear order is a loadout decision: clothing answers the cold directly, tools unlock depth, weapons answer threats you could often avoid instead.

Both entries share the same rule on this site: no number appears unless it is published or measured. The “unmeasured” row is identical in spirit across every comparison page — it exists so you can tell the difference between a wiki that knows and a wiki that guesses.

Data version 2026.09.24 · reviewed 24 September 2026.