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Survival Weapons

Combat is a consequence of scarcity, not the point of the game.

Official copy sets expectations explicitly: "no constant gunfire, no fantasy tropes — just winter, isolation, and resolve".

Weaponry is described as primitive weapons or makeshift firearms, used against hostile enemies and natural predators.

This is a survival game with combat, not a shooter with survival elements; weapon choice follows from where you are scavenging.

Mechanics that matter

  • Expect melee and improvised ranged options rather than a full arsenal.
  • Avoidance is a valid answer — the environment is the primary antagonist.
  • Hunting doubles as a material source for clothing upgrades.

Unmeasured — deliberately blank

These values are not published anywhere official. They are listed so you know exactly which questions the launch build answers, and so no one mistakes inference for data:

  • Weapon list
  • Damage / durability values
  • Ammo economy
When Early Access opens on 9 October 2026, these get filled in from measurement and the changelog records the version they were measured against.

Data version 2026.09.24 · reviewed 24 September 2026.