Survival Weapons
Combat is a consequence of scarcity, not the point of the game.
Official copy sets expectations explicitly: "no constant gunfire, no fantasy tropes — just winter, isolation, and resolve".
Weaponry is described as primitive weapons or makeshift firearms, used against hostile enemies and natural predators.
This is a survival game with combat, not a shooter with survival elements; weapon choice follows from where you are scavenging.
Mechanics that matter
- Expect melee and improvised ranged options rather than a full arsenal.
- Avoidance is a valid answer — the environment is the primary antagonist.
- Hunting doubles as a material source for clothing upgrades.
Unmeasured — deliberately blank
These values are not published anywhere official. They are listed so you know exactly which questions the launch build answers, and so no one mistakes inference for data:
- Weapon list
- Damage / durability values
- Ammo economy
Data version 2026.09.24 · reviewed 24 September 2026.